|Development start:||May 2016|
One day, I had the thought: "What has nobody done before?"
Having done my little casual batchgame #Escape
one thing came to my mind:
A fleshed out, storydriven, and multiplayer-compatible
RPG-Type game with a huge open world, using Batch
The thought seemed stupid, but I didn't care.
I came a long way, having made a big world generator,
which was able to generate interesting-looking
worlds, 400 by 400 meters/characters in size,
a fight system with enemy AI, a rogue-like conversation
system, a mod system which made everything
enabling developers to completely disabling the basegame,
remaining with the "engine" and telling their own story,
and I had an almost fully working multiplayer using
a XAMPP-PHP-Client for simple data exchange with the servers
At that point, I realised, there's a problem.
The game might have been an interesting project
from the perspective of the system, but it wasn't fun.
That was mainly because it was a bit slow at that
time, considering batch can always only do one thing
at a time, and a lot of stuff had to happen with each
step the player took.
So, I took the initiative and cancelled the project to make
stuff with more perspective.
(The automated installer is downloading up to 300
Megabytes, and automatically updating if an update should ever
be available, which will most likely not happen, as it's cancelled.)